We will dive deep into how Android measures, lays out, and draws views on screen. Using this knowledge we will take a sample application which sometimes skips a frame and optimize it to the point of perfect 60 fps. We will cover basic high level optimizations as well as experimental low level optimizations. These optimizations are part of the core which makes Litho fast.
Works on the Native UI Frameworks team at Facebook. Emil is the core maintainer of Yoga and has been active in the development of Litho.
Pasquale is part of the Native UI Frameworks team at Facebook. He has been working on Android since 2009 and is now a core contributor of Litho